Work as a play

By Driss Elmouden
Seeing Work as a Fun Game: Exploring Careers Like Playtime
Have you ever thought of your job as a big game? In today's world, where careers twist and turn like a rollercoaster, picturing work as play can make things exciting. It means treating your professional life like a playground—full of make-believe, trying out roles, and dreaming up "what if" stories. This idea comes from experts in psychology and career advice. They show how thinking playfully helps people get creative, bounce back from changes, and grow personally. In this easy-to-read piece, we'll break down how work feels like play, using simple ideas from key thinkers. We'll mix in their insights (with credit where due) and end with a list of sources.
How Kids Start "Playing" at Careers
Careers often kick off in childhood, like a fun pretend game. Little kids imagine being doctors, teachers, dancers, or firefighters, inspired by everyday stuff around them. These dreams aren't tied to real rules yet—they're just wild ideas. One expert puts it this way: kids think, "I am what I imagine I will be." This turns future jobs into dreamy adventures (Erikson, 1972).
In this game-like stage, thinking about a career is like playing pretend. It's not serious planning; it's a fantasy where imagination rules. This helps build early ideas about work, letting kids try on different "me"s without worry. It teaches flexibility, making career hunting feel like a joyful quest that sets up who they'll become later (Grinschpoun, 2013).
Acting Out Roles: Work Like a Stage Show
Now, imagine work as a theater play, where you act out parts in a story. Your inner self is like a collection of characters—some clashing—who pop up to handle life's ups and downs. From kid days on, your mind "plays" out talks and scenes with these inner folks (Jacob, 1987).
In jobs, this shows up when newbies learn the ropes. Old-timers teach them to fit in, like directors guiding actors to keep the show's traditions alive (Van Maanen & Schein, 1977). Work isn't just chores; it's performing a role, mixing set lines with your own twists. This fun acting keeps companies steady but lets in fresh ideas, like how kids mimic grown-ups to learn real-life skills. It builds toughness for changing jobs.
Dreaming Up Plans: Work Projects as Games
The core of a career is your "project"—a plan mixing what you know about yourself with big dreams. But it's not a strict list; it's playful imagining. Projects blend real facts with "what if" magic, helping you picture futures. For teens, job goals feel like games, blending wishes with growing self-views (Baudouin, 2007; Costalat-Founeau, 1994).
New thinking in career help sees "life design" as creative fun. You explore options with wild ideas, like game players trying new moves (Zittoun & de Saint Laurent, 2014). It has steps: scout ideas, pick some, and tweak as life changes. Seeing work plans as dreams gives you control, turning tough spots into fun puzzles (Guichard & Huteau, 2006).
Plus, building your self is like a never-ending game of tweaks. Family, friends, and experiences shape this "inner you," with imagination acting out roles (Jacob, 1987). In jobs, this play fights stiff rules, helping you adapt in a world of endless changes.
Why This Matters Today: Play for Better Careers
Thinking "work as play" changes how we guide careers and grow. Old ways match people to jobs like puzzles, but new ones use fun tools: dream guides, word pictures, and art (Heppner et al., 1994; de Valverde, 2007). Like making picture collages of future "you"s to spark talks.
Studies back it: Being creative helps decide careers better, cuts doubt, and strengthens who you are (Jeong, 2007; Jung, 2010). In shaky job worlds, "life creativity" lets you craft paths that fit your heart (Zittoun & de Saint Laurent, 2014).
It links personal joy with company needs too. Careers mean living out your self through changing roles, like leveling up in a game (Super, 1957). Adding play makes work sparkly, turning hurdles into fun tales of growth.
Wrapping up, "work as play" isn't silly—it's smart, backed by mind experts. It turns careers into imaginative games: roles acted, dreams planned, selves built with joy. As life shifts, this view could spark more fun and wins at work.
References (In-Text Citations Based On)
These come from ideas in the main sources, like the book The Creative Self and others. I noted where they're "as cited" since they're pulled from bigger works.
Baudouin, J. M. (2007). As cited in "The Creative Self: Effect of Beliefs, Self-Efficacy, Mindset, and Identity" (2017).
Costalat-Founeau, A. M. (1994). As cited in "The Creative Self" (2017).
de Valverde, J. (2007). As cited in "The Creative Self" (2017).
Erikson, E. H. (1972). As cited in "The Creative Self" (2017).
Grinschpoun, Y. (2013). As cited in "The Creative Self" (2017).
Guichard, J., & Huteau, M. (2006). As cited in "The Creative Self" (2017).
Heppner, M. J., et al. (1994). As cited in "The Creative Self" (2017).
Jacob, F. (1987). As cited in "The Creative Self" (2017).
Jeong, H. (2007). As cited in "The Creative Self" (2017).
Jung, J. Y. (2010). As cited in "The Creative Self" (2017).
Super, D. E. (1957). As cited in "The Creative Self" (2017).
Van Maanen, J., & Schein, E. H. (1977). Toward a Theory of Organizational Socialization.
Zittoun, T., & de Saint Laurent, C. (2014). As cited in "The Creative Self" (2017).
Bibliography (Full List of Key Sources)
Dubar, C. (1992). Formes identitaires et socialisation professionnelle.
Guerin, G. (1992). La carrière: Point de rencontre des besoins individuels et organisationnels.
Osipow, S. H. (1968). Theories of Career Development.
"The Creative Self: Effect of Beliefs, Self-Efficacy, Mindset, and Identity" (2017). (Chapter or book excerpt on creativity and self in careers).
Van Maanen, J., & Schein, E. H. (1977). Toward a Theory of Organizational Socialization. Massachusetts Institute of Technology.